![]() What they found beneath the dunes was the wreckage of an ancient spacefaring vessel more interesting than that, an important artifact lay within it, which came to be called the Guidestone. One fateful day, however, a large object was detected beneath the sands of Kharak, one that would unite the warring Kushan Kiithid in an unprecedented endeavor. Inhabiting the desolate Outer Rim desert world known as Kharak, the Kushan people survived for thousands of years in the most inhospitable of conditions. Plot The Homeworld War (Homeworld) The Guidestone of Kharak Since then, a number of Relic employees have made positive comments about the possibility of a third Relic-developed Homeworld game, though, to date, no announcements concerning future titles have been made. Furthermore, THQ was quick to point out that no Homeworld games were currently in development at that time. ![]() In November of the same year, a THQ spokesperson commented on the rumor, stating that THQ did in fact have the rights to the franchise, though no mention was made of a deal with Vivendi. In September of 2007, however, a rumor began to circulate that THQ was in talks with Vivendi, Sierra's parent company, to purchase the rights to the Homeworld franchise. The status of the franchise in the years following this acquisition was uncertain, as Sierra Entertainment still held the rights to the Homworld IP. In August of 2004, roughly a year after the release of Homeworld 2, Relic Entertainment was purchased by THQ for approximately ten million dollars. Later titles in the series also earned high marks from reviewers, and across all three games the franchise was often commended for having a cinematic presentation, complete with attractive visuals and audio, a strong, story-focused single-player component, and novel gameplay elements when compared to other contemporary RTS titles. In addition, the game sold in excess of 500,000 copies. Homeworld has been a well-received series overall, and critical praise of the first game in particular was quite ebullient, including several "Game of the Year" awards. Homeworld and Homeworld 2 were both developed by series creator Relic, while Cataclysm was developed by Barking Dog Studios all three games were published by Sierra Entertainment. At present, the series spans three titles: 1999's Homeworld, 2000's Homeworld: Cataclysm, and 2003's Homeworld 2. ![]() One of the hallmarks of the franchise is its fully three-dimensional gameplay, which allows for unit movement in three axes rather than on a single two-dimensional plane. Created by Relic Entertainment, the Homeworld franchise is a series of outer space real-time strategy games for the PC first introduced in 1999.
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